As someone whose childhood was defined by repeated viewings of Top Gun, it should be no surprise that I love the Ace Combat series. For the uninitiated, Ace Combat is basically an arcade-style flight action game, mixing an accessible flight model with plenty of missiles, melodrama, and music that results in a truly unique and enjoyable experience. However, after the release of Ace Combat 6: Fires of Liberation, Namco saw fit to try and liven up the series by changing a number of the franchise's established concepts. After numerous sequels and spin-offs, evolving the series' formula was to be expected - one of the few criticisms that was leveled at Fires of Liberation from nearly all reviewers was that the game brought very little new to the table compared to the last 7+ games in the series, especially since most dogfights effectively boiled down to "do high-G turns until you can shoot a QAAM at the other guy."
Ace Combat Assault Horizon was to be the rebirth of the series, introducing a number of new features and concepts to the formula. Sadly, Assault Horizon may ultimately have done more harm than good to the series. But, before one can discuss what AH did wrong, it's important to understand what previous Ace Combat games did right that gained Project Aces both immense respect and the undying adoration of a legion of fans (myself included).